NFL same game parlays built around how a game plays out - a shootout, a chase, a defensive battle - published before kickoff and kept on the record.
Every slip on this page starts with a story about one game - a throwing festival, an underdog chasing a lead, a defensive battle, a workhorse back, a tight end at the top of the target tree - and adds the player props that ride that story. Every game that stands alone in its window carries a Primetime Parlay too. Each slip is published before kickoff, settled from the box score and kept on the record.
Every slip carries its stake, and every settled slip counts in the record. These are long prices, and most of them lose.
Legs are bet365 lines at the time of writing; the combined price is their product. Prices move - check the slip before you place it.
About these single game parlays
What a same game parlay is
A same game parlay, or SGP, combines several bets from one game into a single slip. Every leg has to win for the slip to pay, and the combined price is roughly the product of the individual prices - roughly, because books adjust the price of legs they know move together. It is the most popular way to bet an NFL game in the United States, and it is easy to see why: one game, one ticket, and a payout that can turn a small stake into a big one.
The legs on this page are player props: a quarterback's passing yards, a running back's rushing yards, a receiver's receiving yards or catches, and anytime touchdown scorers. A leg can be an over or an under, on the book's main line or on an alternate one - 60 or more receiving yards, 70 or more, 80 or more - and the card marks an alternate line with ALT.
Most same game parlays are built as a shopping list: three players someone likes, with nothing to tie them together. The slips here are built the other way round. Each starts with a story about how the game goes, and every leg is a part of that story.
One game, one story
Football statistics do not happen in isolation. When a game turns into a shootout, both quarterbacks throw more, the second and third receivers see targets they would not see in a grind, and the total climbs. When a favourite builds a lead, it runs the ball to kill the clock and the trailing quarterback throws to catch up. When two good defences hold a game down, both passing games come up short together.
The legs of a slip built from one story all ride the same game. If the game goes the way the story says, every leg has its best chance; if it does not, the slip loses, and there is no partial credit. That all-or-nothing shape is why these slips pay from around 6/1 into the teens and beyond, and why most of them lose.
Take a Sunday night game with a total in the low 50s between two teams who like to throw. The Throwing Festival story says both quarterbacks pass for plenty and the receivers below the stars get their share. Its legs - both quarterbacks over their passing lines, a second receiver on each side over his yards - all need the same thing to happen: a game with lots of drives and lots of throws. If the game turns into a 13-10 grind, all four legs go down together. That is what a story slip is: one bet on the shape of the game, with the players as the way to express it.
Each slip names its story. The theme on the card - Throwing Festival, Chase Script, Defensive Battle - tells you the game you are betting on before you read a single leg, so you can decide whether you believe in it. If you think the game will be a grind, a Throwing Festival is not your slip, however good its legs look on their own.
The themes
Throwing Festival is the shootout: both quarterbacks over their passing line, plus a secondary receiver from each side who gets the yards the top receiver leaves behind. Blowup Total is its contrarian cousin: a game priced to be low-scoring that we expect to open up, bet through the players rather than through the total.
Chase Script is the one-sided game with two-sided passing. The favourite scores early and runs it out - its back over his rushing line and into the end zone - while the underdog quarterback throws to chase and his receivers ride the volume. Defensive Battle is the flip side of the festival: a low-scoring game in which both quarterbacks and their top receivers come in under their lines. The backs stay out of it, because a team protecting a lead runs more, not less.
Second Receiver Ceiling pairs a quarterback over with his second or third receiving option - never the WR1 everyone takes - plus one companion leg: that receiver's catches, his touchdown, or the other quarterback keeping up. One Passing Game is a quarterback, his WR1 and his tight end, all on yards, all riding the same throws. Tight End Day is a tight end near the top of his team's target tree: his yards, his catches and the red-zone score. Workhorse Back is one back who carries the whole offence: his rushing yards, his receptions and his touchdown.
Each game carries the themes that fit it, so the slate is a range of stories rather than the same slip on every fixture. Many themes carry an anytime touchdown as their ceiling leg - the one that turns a 12/1 slip into a 40/1 one.
The Primetime Parlay
Every game that stands alone in its window - Thursday, Sunday and Monday night, and a standalone playoff game - carries a Primetime Parlay on top of any themed slips. It is three to five player-prop tips on the starters in the game: the quarterback, the lead back, the tight end and the top two receivers on each side, with the next man up where one cannot play.
The primetime nights are where a same game parlay makes most sense: one game, the whole country watching, nothing else on. Thursday Night Football opens the week, Sunday Night Football closes the Sunday and Monday Night Football closes the week, with Thanksgiving, Christmas and the Saturday games late in the season adding standalone games of their own. In the playoffs nearly every game stands alone.
The Primetime Parlay is the slip for the game everyone is watching, and it appears on the NFL Parlays page under that night's window as well as here.
Reading a card
Each card names the theme and the game, shows the kickoff in Eastern and UK time, and puts the combined price at the top. Every leg shows the player, his position, the market, the line and the price, with our chance for that leg beside it. Underneath sit his projection for the game, his hit rate at this line over his recent games - L10 7/10 means he cleared it in seven of his last ten - and the opponent's rank for what it allows in that market.
At the foot of the card sit three numbers: the chance the book's combined price implies, our chance for the slip as a whole, and the stake with what it returns. The longest slips of the slate wear a Ceiling mark. Prices show in the format you choose - American, decimal or fractional: +1400 means a 1-unit stake returns 15 units in all, which is 15.0 in decimal and 14/1 in fractional. The stake and return line works in points, whichever format you read the prices in.
Prop lines move through the week, so a slip published on Tuesday can look different by Sunday. If the price has moved, the card says what the same legs fetch now where the book still quotes them. The published price is the one that goes on the record.
Settlement, voids and the record
Every slip is written to the record before kickoff, at the legs, lines and prices it was published with, and nothing is edited afterwards. Once the game is final every leg is graded from the box score: yards and catches against the line, and an anytime touchdown on rushing, receiving and return scores, never a passing touchdown. A slip with any lost leg is lost.
A leg whose player did not play is void and comes off the slip, which then pays at the product of the remaining legs' prices, the way the books settle it. A slip whose player is ruled out before kickoff is withdrawn rather than left standing. A cancelled game voids its slips; a postponed one keeps them open until it is played.
Every settled slip goes on the record at its published stake, the losers beside the winners, and settled slips show their receipts: every leg with what the player actually did. These are long prices and most of them lose; bet only what you can afford to lose, and only if you are 18 or over.
When the page updates
The slips go up on Tuesday and Wednesday for the coming week, once bet365 posts its prop lines, and the cards' current prices refresh as the market moves. A game leaves the page when it kicks off, so the page always leads with the next game you can still bet; once every game of the week has kicked off, the page says so until the next week's slips arrive.
The slips for the next game to kick off are open to everyone. The legs of the others are for NFL Pro members, with each slip's game, price and stake shown to all. Kickoffs are shown in Eastern and UK time on every card: Sunday Night Football's 8:20pm ET kickoff is usually 1:20am in the UK.
The page sits beside the rest of the betting desk: NFL Parlays carries a parlay for every kickoff window, Touchdown Parlays the anytime touchdown slips for the Sunday slate, and the Prop Picks board every priced player prop with our chance.