Updated 8 November 2026, after the last game
Player passes markets suit deep-lying midfielders and possession sides. Winning means knowing each player's passing volume and the projected game flow. This guide pairs the strategy with the live Statz passing data.
Through Matchweek 10 of the 2026/27 season, Premier League players make 33.81 passes per appearance across 2,537 appearances of 20 minutes or more, and Rúben Dias of Manchester City leads on 94.4 per game. The table counts players with 5 or more of those appearances.
Rúben Dias of Manchester City makes the most passes per game in the 2026/27 Premier League season, 94.4 a game across 10 appearances, ahead of Jan Paul van Hecke (88.5) and Elliot Anderson (86.8), among players with 5 or more appearances of 20 minutes.
Rúben Dias has made 40+ passes in 90% of 10 Premier League appearances of 20 minutes or more in 2026/27, and 60+ in 80%, with 944 in total, the highest rate per game of any player on the Statz table this season.
A Premier League player makes 33.81 passes per appearance on average in the 2026/27 season, across 2,537 appearances of 20 minutes or more through Matchweek 10, while all 40 players on the Statz table average 52.4 or more.
Player passes is a bet builder market where you back a named player to record a set number of passes (e.g. 50+, 60+) during the match. Some bookmakers count completed passes only; others count all attempts.
Alternative player passes lets you choose a different pass threshold than the standard line. If Bet365 sets the standard line at 55+ passes, the alternative market may offer 45+, 50+, 60+ or 65+ at different odds.
Passes including overtime means the total counts passes in regular time plus any additional time played. For most matches this makes minimal difference, but in knockout games that go to extra time it can add significantly.
Deep-lying midfielders and centre-backs in possession-dominant teams accumulate the most passes per game. Defensive midfielders like Rodri or Declan Rice regularly record 60-90+ passes per game.
Yes — player passes combines well with match result, BTTS no (a team protecting a lead will pass more), and player shots on target.